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NPC Generator

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Advanced [show]


Skirt Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His red fur is thinning but still full. His eyes are copper and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Skirt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Skirt was born on a far eastern island where he grew up under the tutelage of his father, an expert Painter. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to raise his children well; and doesn't want to be a painter and was forced into it by his family

Flaws: Shy. Bonds: Immigrant, Mentor, Criminal record, Family. Occupation: Painter

Voice: American accent

Attributes [hide]

Skirt Thunder, Male Tabaxi Bard 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 180 gp.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. His hair is red and curly. His eyes are brown and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Herbalist profession.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Job, Military. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Stannor Warmwater, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp. Violet garnet (1100 gp). Black pearl (1100 gp).


Social Check DCs


Mantus Trust, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this northern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His purple hair is long and unkept. He has a dull look in his white eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Poor, Criminal record. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Mantus Trust, Male Tiefling Barbarian 2
Medium (6'8") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)17 (+3) 17 (+3)18 (+4)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Mreksh Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his white crest. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Mreksh has worked very hard to control his curse. He was granted necromantic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane, Fearful, Disease. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Mreksh Esstyrlynn, Male Dragonborn Cleric 6
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. Violet garnet (600 gp). Chrysoberyl (120 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs

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