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NPC Generator

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Advanced [show]


Carrie Firahel, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and someone believes him a fraud

Flaws: Ugly, Shy, Mundane. Bonds: Poor, Enemies. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Carrie Firahel, Male Elf Fighter 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 70 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Arcana +6, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 400 pp. Blue sapphire (400 gp). Red spinel (150 gp). Eye agate (16 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered axe and tarnished greataxe as well. His red hair is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Silvo studied abroad. Cursed with a spirit at a very young age, Silvo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and wants his loneliness to end

Ideals: Fighting, Disciplined, Philantrophist, Gifted. Flaws: Disease. Bonds: In love. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Silvo Greenbottle, Male Halfling Ranger 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Damien Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to cover his moderate length golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 3 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: A deep hatred of brigands.

Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Damien Deephollow, Male Halfling Wizard 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 120 pp. Moss agate (5 gp). Golden yellow topaz (900 gp).


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He has a long brown beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and revenge

Ideals: Philantrophist, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Cleric 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp.


Social Check DCs

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