Harbek Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His brown eyes dart from person to person.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and to end his boredom
Ideals: Gifted. Flaws: Insane, Mundane, Addict. Bonds: Rich. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 360 gp.
Mogg Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel tunic with green highlights, and long white pants that bunch up around his shoes. His silver hair is long and unkept. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Ugly. Bonds: In love, Nature, Rich. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Trey Fulton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in green turtlenecks beneath a black coat with white slacks. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Professionalism, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 1400 gp.
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His yellow fur is drawn into a tight pony tail with a rose scrunchie. His amber unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school to support his sick mother, and resented it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1100 gp. Blue sapphire (1300 gp). Azurite (9 gp). Brown-green garnet (130 gp). Freshwater pearl (9 gp). Moss agate (9 gp). Rock crystal (50 gp).
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