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NPC Generator

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Advanced [show]


Boddynock Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with small hat. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady gray eyes.

Personality: He dislikes all the random violence that takes place in the east. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Pacifist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Tailor

Voice: Irish accent

Attributes [hide]

Boddynock Lingenhall, Male Gnome Adept 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 8 (-1)17 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Auran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Traubon Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man is dressed in an above average manner. His white hair is heavily combed to the right. His eyes are a pleasant amber.

Personality: Calm and collected, he is a well trained Performer. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. He dropped out of school before completing his studies. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Logical. Bonds: Attractive, Job, Rich. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Traubon Strongheart, Male Dwarf Warrior 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp. Blue quartz (8 gp). 1 Half-Plate.


Social Check DCs


Beloril Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by goblins. Beloril was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Beloril Rakankrak, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. Hematite (6 gp). Sard (40 gp). Citrine (40 gp).


Social Check DCs


Aramil Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green, dusty cloak. He sports a long white beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born in a small mountains village. When Aramil reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Nature, Military. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Aramil Netyoive, Male Half-Elf Wizard 15
Medium (5'0") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 53 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +8, History +8
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic, Druidic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444443

Possessions: 7000 gp. Aquamarine (500 gp). Banded agate (15 gp). Rose (40 gp). Aquamarine (500 gp). Azurite (15 gp). Hematite (15 gp). Iolite (40 gp). Blue sapphire (400 gp). Alexandrite (500 gp). 1 Medium magic item.


Social Check DCs

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