Fragrant Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. His red fur is knotted and matted. His yellow eyes peer out from beneath his broad violet hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Tabaxi compassion; and he has decided he is irredeemable
Flaws: Antagonistic, Secretive, Racist. Bonds: Rich, Criminal record. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Celestial
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Lapis lazuli (4 gp). Aquamarine (1600 gp).
Taklinn Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His blonde hair is styled in orderly dreadlocks. His brown eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a Painter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Poor, Criminal record. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Deep blue spinel (300 gp).
Rurik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He wears a colorful flower in his white hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. With a patchy black beard and wild black hair. He has a dull look in his gray eyes.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: He got into the Mayor business at a young age. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Job, Enemies, Religious. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 220 gp. A roughly beaten golden orb (130 gp).
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