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NPC Generator

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Advanced [show]


Flask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red fur is matted, messy, and big. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: Born in the south to a Weaver, Flask learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Flask Of Claws, Male Tabaxi Warlock 1
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp. Coral (90 gp).


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a brown top hat and brown clothes. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Philantrophist, Athletic. Flaws: Insomniac, Mundane. Bonds: Slave, Criminal record. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Ozyman Glenfellow, Male Halfling Bard 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 17 (+3)18 (+4)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp.


Social Check DCs


Beiro Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Beiro Connors, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries longbows. His crest is short and copper. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Sellsword. He is lazy, self-centered, vain, and jealous.

History: Trynnicus was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Trynnicus Bhenkumbyrznaax, Male Dragonborn Rogue 7
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 300 gp. Blue quartz (9 gp). Amethyst (40 gp).


Social Check DCs

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