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NPC Generator

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Advanced [show]


Stannor Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Stannor was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Military. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Stannor Wildheart, Male Halfling Ranger 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1400 sp. Bloodstone (70 gp).


Social Check DCs


Fenriz Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright blue suits and hats and is in decent physical shape. His white hair, when down, is lengthy. He has black eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Fenriz studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Fenriz Temerity, Male Tiefling Monk 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1600 gp. Red garnet (90 gp). Sardonyx (40 gp). Hematite (4 gp). Golden yellow topaz (800 gp). Eye agate (4 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym York, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Bellfounder uniform, and a wedding ring on his right hand. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He is greedy; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Job, In love, Rich. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Trym York, Male Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 18 (+4)15 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 14
Languages Common, Ignan, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 160 gp. Coral (140 gp).


Social Check DCs


Vanuath Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown coat over a grey low-cut shirt, and a feathered hat upon his head. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Sabotage a competitor; and to be a adventurer again

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Vanuath Mellerelel, Male Elf Wizard 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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