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NPC Generator

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Advanced [show]


Aura Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His lavender fur is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Gifted from a young age, Aura studied abroad. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Slave, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Aura Treat, Male Tabaxi Monk 8
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 600 gp. Black velvet mask with numerous citrines (100 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item.


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Mayor does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his broad brown hat.

Personality: Eccentric and domineering, Vondal will drive conversation. He also is a firm believer in the manly ideal.

History: Vondal lived on a farm with his father, near the main road leading to a nearby town. Vondal was born on a far western mountains where he grew up under the tutelage of his father, an expert Mayor. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Vondal Torevir, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 17 (+3)8 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp.


Social Check DCs


Charles Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Charles was born with his father's beautiful face. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Charles Petrie, Male Half-Elf Ranger 14
Medium (5'11") Half-Elf, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 1000 gp. Coral (70 gp). Deep blue spinel (1100 gp). Tourmaline (70 gp). 1 Medium magic item.


Social Check DCs


Dorn Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His hair, while still mostly chestnut, has prominent grey streaks. He has hazel eyes and a white hat with a brown feather.

Personality: He speaks before he thinks and is too direct. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love

Flaws: Impulsive, Insane. Bonds: Rich, In love, Criminal record, Mentor. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Dorn Staurheim, Male Half-Orc Commoner 13
Medium (6'7") Half-Orc, Neutral Evil (CR 13)
Armor Class 10
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 2000 gp. Coral (130 gp). Amethyst (130 gp). Iolite (50 gp). Black pearl (300 gp). Black opal (900 gp). Onyx (50 gp). Smoky quartz (50 gp). Black pearl (300 gp). 1 Medium magic item.


Social Check DCs

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