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NPC Generator

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Advanced [show]


Forcas Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is cut close to his head. His eyes are red and beady.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Ugly, Shy, Impulsive, Disease, Insomniac. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Forcas Belief, Male Tiefling Commoner 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 18 (+4)15 (+2)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 14
Languages Common, Auran, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red fur up. He has a dull look in his copper eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better trade route.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Racist, Greedy. Bonds: Rich, Adventurer, Family. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Spring Thunder, Male Tabaxi Monk 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His black hair is thinning but still full. He has a dull look in his gold eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Adventurer in town.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Fenriz Verity, Male Tiefling Expert 14
Medium (6'8") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 84 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Athletics +7, Religion +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +6

Possessions: 5000 gp. Citrine (70 gp). Azurite (15 gp). Rhodochrosite (15 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has red fur. His eyes, though not visible through his cowl, are yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cask was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Chrysoprase (80 gp). Zircon (80 gp). Azurite (8 gp). Sard (80 gp). Onyx (80 gp).


Social Check DCs

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