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NPC Generator

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Advanced [show]


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His hair is chestnut and curly. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Ugly, Depressed. Bonds: Religious, Rich. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Charles Darlington, Male Human Wizard 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. Sardonyx (60 gp). Star rose quartz (60 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Sammal Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair has been sun bleached extensively. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Priest.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and wants to open a new tavern

Ideals: Professionalism, Artistic. Flaws: Addict. Bonds: Job, Rich. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Sammal Wary, Male Tiefling Ranger 3
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Galinndan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His amber eyes peer out from beneath his wide-brimmed green hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a illithids raid, leaving Galinndan alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Galinndan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Galinndan Arnuanna, Male Elf Bard 13
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 33 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Tiger eye turquoise (10 gp). 1 Medium magic item.


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small desert village. Through the years after Joser was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Joser's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Joser Brightmoon, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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