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NPC Generator

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Advanced [show]


Gerald Brent, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, grey shirt, and green tie. He has a slight overbite and is overall scrawny. He has auburn hair. He has amber eyes and a tan hat with a grey feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the west; and someone believes him a fraud

Ideals: Joker, Entrepeneur. Bonds: Enemies, Military, Adventurer. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Brent, Male Human Wizard 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Adran Berevan, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His white hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Adran was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Emotional, Greedy. Bonds: Immigrant, Job, Rich. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Adran Berevan, Male Elf Bard 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Amber (150 gp). Chrysoprase (70 gp). Golden pearl (150 gp).


Social Check DCs


Aramil Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather, and he perpetually has his club ready. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A skeptical and narcissistic man, Aramil's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Aramil Hill, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Radomir Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Radomir Tosscobble, Male Halfling Fighter 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)15 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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