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NPC Generator

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Advanced [show]


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is unkempt and raggedy. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Trey was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He became a Mason soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Trey Skelton, Male Human Cleric 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Spring Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Shoemaker. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the south. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Actor again.

Ideals: Logical. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Spring Of Spirit, Male Tabaxi Paladin 6
Medium (6'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 67 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 50000 cp. Zircon (20 gp). Sard (20 gp). Black pearl (1200 gp).


Social Check DCs


Direcris Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His crest is blue and very short. His red eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Courier, who enjoyed hunting, Direcris was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Slave, Adventurer, Nature, Immigrant. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Direcris Orexijandilin, Male Dragonborn Wizard 8
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Banded agate (13 gp). Violet garnet (900 gp). Sardonyx (80 gp). Violet garnet (900 gp).


Social Check DCs


Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. He has several tiny jet earrings on each ear.

Personality: He dislikes all the random violence that takes place in the north. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Kildrak Gorunn, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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