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NPC Generator

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Advanced [show]


Eberdeb Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Eberdeb Pingun, Male Gnome Paladin 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1700 sp.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. He has wavy brown fur. His face is scarred and worn.

Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Emerald In the Wind, Male Tabaxi Wizard 5
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 15
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +8, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 1000 sp.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Sold as a small child to a necromancer, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Dimble Horcusporcus, Male Gnome Wizard 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. Rose (30 gp). Deep blue spinel (200 gp). Amethyst (140 gp). Violet garnet (200 gp).


Social Check DCs


Mugrunden Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black tunic with tan highlights, and long grey pants that bunch up around his shoes. His scarlet crest is kept up in a ponytail inside a top hat. His eyes are likewise gold.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: He was born in a small island village. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Immigrant, Nature, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Mugrunden Orexijandilin, Male Dragonborn Aristocrat 5
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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