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NPC Generator

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Advanced [show]


Igden Daergel, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Religious, Rich, Has a crush. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Igden Daergel, Male Gnome Monk 13
Small (3'6") Gnome, Lawful Good (CR 13)
Armor Class 10
Hit Points 123 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4

Possessions: 4000 gp. A necklace of small pink pearls (6000 gp). Fire opal pendant on a fine gold chain (1500 gp). A delicate brass dragon egg (10 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (2500 gp). Silver ewer (10 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item.


Social Check DCs


Uthemar Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Servant, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer, Nature. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Uthemar Qualanthri, Male Half-Elf Expert 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1000 sp.


Social Check DCs


Alberich Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Flaws: Shy. Bonds: Attractive, Poor, Criminal record, Adventurer. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Alberich Burrowfound, Male Dwarf Monk 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 20 (+5)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cloud Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His white fur, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Courier, who enjoyed hunting, Cloud was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Cloud Blossom, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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