Curran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern man wears a blue coat over a black low-cut shirt, and a broad hat upon his head. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Layabout, Curran learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Athletic, Optimist, Logical. Bonds: Attractive, Job. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Full Plate.
Roland Tickle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green shirt with thin brown vertical stripes and tan pants. His silver hair is styled in orderly dreadlocks. His eyes are likewise violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 2000 cp.
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a black and violet robe with the hood down. His orange fur is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Tricking was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Server job and began his own company from there.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Adventurer, Job, Rich, Criminal record. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. Rhodochrosite (13 gp).
Tûkâ Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Tûkâ speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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