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Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy red pantaloons and a black scarf. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast plains. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Fargrim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To be a Bricklayer again; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, In love, Job. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 gp. Pink pearl (50 gp). Coral (50 gp). Silver pearl (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hobart Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Hobart hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Adventurer, Enemies. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Hobart Nimblefingers, Male Halfling Wizard 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 100 gp.


Social Check DCs


Ar-Karo Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His moppish black hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ar-Karo was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Artistic, Persistence, Athletic. Bonds: Rich, Adventurer. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ar-Karo Yeardley, Male Half-Orc Wizard 6
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1 Minor magic item.


Social Check DCs


Nutae Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear tan clothing when he does not wear armor. His top hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Nutae lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Nutae Iranapha, Male Half-Elf Paladin 3
Medium (5'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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