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NPC Generator

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Advanced [show]


Immeral Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Immeral wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Immeral studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Disciplined, Gifted, Optimist. Bonds: Attractive. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Immeral Aloro, Male Half-Elf Barbarian 15
Medium (5'5") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 122 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 4000 gp. Golden pearl (160 gp). Chalcedony (20 gp). Hematite (5 gp). Golden yellow topaz (1300 gp). Emerald (700 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). Citrine (20 gp). Blue star sapphire (700 gp). Blue quartz (5 gp). Amethyst (160 gp). Jasper (20 gp). Rhodochrosite (5 gp). Smoky quartz (20 gp). Citrine (20 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Immeral studied abroad. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and retire the richest man in the north

Ideals: Entrepeneur, Gifted. Flaws: Insane, Insomniac. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Immeral Qualanthri, Male Elf Barbarian 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 15
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 9 (-1)15 (+2) 10 (+0)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5

Possessions: 210 gp.


Social Check DCs


Alexandre Richie, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east his family was never financially stable. He worked as a nervous Tailor and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Job, Adventurer. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Richie, Male Human Barbarian 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 60 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 250 pp. Blue quartz (14 gp). Coral (140 gp). Moss agate (14 gp).


Social Check DCs


Maagog Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black crest, when down, is lengthy. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Terse. Bonds: Immigrant, Rich, Job. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Maagog Delmirev, Male Dragonborn Ranger 2
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. Bloodstone (70 gp). Tiger eye turquoise (11 gp). Coral (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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