Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, red shirt, and tan tie. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes peer out from beneath his deerstalker white hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Veit lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Veit began to lead the lost caravan. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Family, Adventurer. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Sylvan, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Just what you see.
Kildrak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east to a Fortune-teller, Kildrak learned a great deal about his father's area of expertise. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Violet garnet (200 gp). Fiery yellow corundum (500 gp). Deep blue spinel (200 gp). 1 Minor magic item.
Gubu Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears blue trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Chrysoprase (80 gp). Freshwater pearl (7 gp). Star rose quartz (80 gp).
Stannor TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. With bright chestnut hair and a scraggly beard. He has hazel eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Masseuse, Stannor learned a great deal about his father's area of expertise. His childhood dream was to be a Sage, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Sage again.
Ideals: Disciplined, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: Just what you see.
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