Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern man wears a grey costume with the symbols of magic on his torso. He has styled his auburn hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Roger Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries shields. His hair is long and blonde with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are likewise violet.
Personality: Confrontational and typically high on some drug or another. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Family, Religious, Military. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Sapphire pendant on gold chain (2400 gp). Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 19 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. Brown-green garnet (140 gp). Coral (140 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his white hair. His fierce gold eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Mason business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Mason like his father before him.
Motivation: He is terrified, and will act out of fear; and expand his business
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Job. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 500 sp.
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