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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Carrie Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His clothes are grease stained in places. His hair is red and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Sensitive. Bonds: Poor, Immigrant, Adventurer. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Carrie Ofandrus, Male Elf Rogue 4
Medium (4'8") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp. 4 Thunderstones.


Social Check DCs


Caeldrim Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Poor. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Caeldrim Meliamne, Male Elf Fighter 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2600 sp. A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Trym Hackney, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Breastplate.


Social Check DCs


Dayereth Hanali, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan deerstalker hat and tan clothes. He has a white handlebar mustache and slicked back white hair. This violet eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dayereth is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Justice. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Dayereth Hanali, Male Elf Expert 4
Medium (5'3") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (200 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs

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