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NPC Generator

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Advanced [show]


Aramil Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears a red shirt with thin grey vertical stripes and black pants. His left leg appears badly burned and disfigured. His hair is black and very short. His green eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Nature. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Aramil Elsing, Male Half-Elf Warlock 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Sard (20 gp). Moss agate (15 gp). Deep blue spinel (900 gp).


Social Check DCs


Bathin Peace, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His hair, while still mostly dark red, has prominent grey streaks. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Bathin hails from a village terrorized by drow. A gifted student he started as a Body Guard, but he got bored and became a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and revenge

Flaws: Ugly, Antagonistic, Depressed. Bonds: Enemies, Job. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Bathin Peace, Male Tiefling Adept 10
Medium (6'4") Tiefling, Chaotic Good (CR 10)
Armor Class 9
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Just what you see.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Rangrim hails from a village terrorized by illithids. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and revenge

Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Bonds: Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rangrim Strongheart, Male Dwarf Fighter 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 91 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A necklace of small pink pearls (5000 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Trey Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large black jacket. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trey hails from a village terrorized by dire rats. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Trey Thackeray, Male Human Ranger 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp. 3 Antitoxin.


Social Check DCs

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