Zephan Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large tan jacket. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Ghaliver Underbough, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown broad hat and brown clothes. He wears a broad hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the north. He never wears the same outfit twice, unless he absolutely has to.
History: Ghaliver was born with his father's beautiful face. He has had some formal painting training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many gnolls want him driven away; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Artistic. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Carter
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 11
Hit Points 44 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Blue diamond (2000 gp). Tiger eye turquoise (12 gp). Freshwater pearl (12 gp). Black pearl (1600 gp). Hematite (12 gp). Chrysoberyl (150 gp). Sardonyx (20 gp). Amber (150 gp). Black star sapphire (1000 gp).
Rimmon Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has a dull look in his gold eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Rimmon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. In his youth he was a Tanner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Hedonist, PTSD. Bonds: Nature. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 50 pp. Blue sapphire (1500 gp). 1 Minor magic item.
Alexandre Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, white, dusty cloak. He keeps his silver hair in a flapper bob. This amber eyed westerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of western immigrants he idolized his mother. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend.
Flaws: Impulsive. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 5000 sp. Amethyst (160 gp). Peridot (30 gp). Zircon (30 gp). Moonstone (30 gp). Red-brown spinel (160 gp). Alexandrite (700 gp). Freshwater pearl (8 gp). Violet garnet (700 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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