Guy Shelby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair, when down, is lengthy. He has brown eyes and a grey hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the south. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break.
Ideals: Pacifist, Professionalism. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Salasar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He keeps his long silver crest kept up in a rat tail. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a wizard, Salasar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 33 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Violet garnet (900 gp). Blue quartz (6 gp). Lapis lazuli (6 gp). Onyx (20 gp). Alexandrite (900 gp). Lapis lazuli (6 gp). Malachite (6 gp). Hematite (6 gp). Golden pearl (100 gp). 1 Minor magic item.
Shedinn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His green crest is braided into rings. His eyes are a pleasant gold.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: He seems to be bored by most things.
Ideals: Gifted, Professionalism. Flaws: Mundane. Bonds: Attractive. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Mûzglob Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly morningstars and falchions. His hair is always cut to a buzz. His eyes are likewise amber.
Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has decided he is irredeemable
Bonds: Attractive, Criminal record, Guardian, Enemies, Adventurer. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 14)
Armor Class 10
Hit Points 93 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 4000 gp. Blue sapphire (400 gp). Star rose quartz (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

