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NPC Generator

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Advanced [show]


Odo Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: Odo was raised in a hard working conservative environment. Odo was born on a far eastern forest where he grew up under the tutelage of his father, an expert Animal Trainer. He now owns his own business.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Job, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Odo Sherman, Male Half-Elf Expert 7
Medium (4'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and carries swords. He has done his best to style his brown hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He has worked as a Butcher like his father before him.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Impulsive, Antagonistic. Bonds: Rich, Job. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Blackwood, Male Human Druid 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he has money and likes to spend it

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Nutae Crosis, Male Half-Elf Fighter 3
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Average lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He wears a deerstalker hat to hide his balding. His eyes are violet and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Harbek began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Harbek was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Entrepeneur. Bonds: Attractive, Military, Enemies, Family. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Aquamarine (300 gp). Obsidian (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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