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NPC Generator

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Advanced [show]


Tree Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his scimitar always slung over his shoulder. He wears his cinnamon fur down. He has copper eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Barber in town.

History: Born to a pair of adventurers, Tree grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has achieved small success as a Barber.

Motivation: He has passion for adventuring and risk; and he wants to get laid

Ideals: Professionalism. Bonds: Job, Adventurer, Has a crush. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Tree Peak, Male Tabaxi Wizard 6
Medium (6'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Criminal record, In love. Occupation: Banker

Voice: German accent

Attributes [hide]

Adrik Aranore, Male Dwarf Wizard 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. He has dyed his greying brass crest a little too much giving a sharp brass color. His eyes are red.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Impeccable, Persistence, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Fighter 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Henry Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is always cut to a buzz. His green eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Painter, Henry learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Shy. Bonds: Job, Criminal record. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Henry Hadlee, Male Human Commoner 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs

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