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NPC Generator

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Advanced [show]


Mûg Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a yellow tunic with red highlights, and long green pants that bunch up around his shoes. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is greasy and uncared for. He has several tiny jet earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Mûg Dryden, Male Half-Orc Barbarian 5
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Jasper (80 gp). Amber (50 gp). Lapis lazuli (14 gp). Black star sapphire (800 gp).


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. His beige fur is singed and shortened. He has green eyes.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. When Windy reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Military. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Windy Timber, Male Tabaxi Aristocrat 6
Medium (5'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Rose (20 gp). Deep blue spinel (700 gp). Peridot (20 gp).


Social Check DCs


Euron Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Euron Temperance, Male Tiefling Adept 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 30 pp.


Social Check DCs


Manfred Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Carter business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He used his abilities to trick people and travel the world for free.

Motivation: Many illithids want him driven away; and expand his business

Flaws: Shy, Hedonist. Bonds: Job, Criminal record, Enemies. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Manfred Kimberly, Male Human Rogue 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Aquamarine (300 gp). Hematite (13 gp). Onyx (40 gp).


Social Check DCs

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