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NPC Generator

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Advanced [show]


Sethrekar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length scarlet crest. His red unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. Sethrekar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sethrekar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has decided he is irredeemable.

Flaws: Disease. Bonds: Rich, Guardian, Military, Criminal record. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Sethrekar Ebynichtomonis, Male Dragonborn Warrior 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp.


Social Check DCs


John Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: John was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Enemies, Job, Criminal record. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

John Amakiir, Male Half-Elf Aristocrat 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aerdeth Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a white costume with the symbols of luck on his torso, he is not a threatening figure. His chestnut hair is still thick. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. After months of barely getting by, Aerdeth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Impulsive, Fearful. Bonds: Rich, Criminal record, Religious. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Aerdeth Il-Song, Male Half-Elf Barbarian 9
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 68 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 18 (+4)16 (+3)
Skills Stealth +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Druidic, Celestial, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrin Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple blue line shooting up and back down. His rusty crest is greasy and uncared for. He wears a mask on his face.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.

History: He is a Maurezhi in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he has passion for adventuring and risk

Flaws: Ugly, Racist. Bonds: Criminal record, Adventurer. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Patrin Baharoosh, Male Dragonborn Druid 10
Medium (6'7") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 80 pp.


Social Check DCs

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