Nelkin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. He has a slight overbite and is overall scrawny. He has no hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich southern family. Nelkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Curran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with broad hat. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born to a pair of adventurers, Curran grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and obtaining odd cultural halfling artifacts is his passion
Flaws: Shy, Racist. Bonds: Adventurer, Nature, Family. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp.
Wymar Marlee, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a halberd. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly, Shy. Bonds: Guardian, Mentor, Adventurer. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 87 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 3000 gp. Moss agate (8 gp). Zircon (50 gp). Peridot (50 gp). Sardonyx (50 gp). Jet (160 gp). Amber (160 gp). Lapis lazuli (8 gp). Emerald (400 gp). Pink pearl (160 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Herbalist soon after.
Motivation: Regain custody of his daughter; and sabotage a competitor
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Family. Occupation: Herbalist
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 145 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 1000 gp. Violet garnet (600 gp). Golden yellow topaz (600 gp). Jasper (80 gp). Violet garnet (600 gp). Malachite (6 gp). Violet garnet (600 gp). Banded agate (6 gp). Eye agate (6 gp). Aquamarine (600 gp). Aquamarine (600 gp). Freshwater pearl (6 gp). Red garnet (140 gp). 1 Medium magic item.
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