Malmûg Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Painter, Malmûg learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He inherited the family business which he has now maintained for 3 years.
Motivation: He is unsatisfied with his job; and he feels threatened by others
Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Job. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 38000 sp. 1 Minor magic item.
Tim Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered pastel stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His golden hair is knotted and matted. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the large cave and found the beat up shortspear and armor he uses now. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Nature, Job. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 30 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 240 pp.
Dynamic Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His fur, while still mostly yellow, has prominent grey streaks. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Impeccable, Artistic, Fighting. Bonds: Rich. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1500 gp.
Roger Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His head has been shaved. His fierce violet eyes like to dwell on things.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 3000 sp. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!