Krûk Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a brown vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. He is bald on top and has large auburn tufts of hair around his ears. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born on a small isolated farm. When Krûk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Secretive. Bonds: Family, Nature, Military. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1200 gp. Silver pearl (140 gp).
William Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with pastel slacks. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Carter job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 1200 gp. Violet garnet (1300 gp). Rose (50 gp). Rock crystal (50 gp). Coral (140 gp). Carnelian (50 gp).
Bilbron Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His black hair is still thick. His blue unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Bilbron grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 59 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He has moderate length orange fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now owns his own business.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
