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NPC Generator

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Advanced [show]


Akmen Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is slicked back into a classic pompadour. His silver eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Impeccable. Bonds: Immigrant, Criminal record, Poor. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Akmen Swift, Male Tiefling Commoner 5
Medium (6'8") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 9 (-1)19 (+4)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Banded agate (6 gp). Red garnet (130 gp).


Social Check DCs


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear blue tank tops with pastel pants. His brown hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Philantrophist. Flaws: Antagonistic, Ugly, Racist. Bonds: Poor. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Wrenn Munggen, Male Gnome Monk 6
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. Violet garnet (900 gp). Golden yellow topaz (900 gp). Lapis lazuli (4 gp).


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his longbow. His red hair is cut short. He has gleaming, smiling violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Poor. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Dalgal Aranore, Male Dwarf Adept 9
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)10 (+0) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 200 pp. Hematite (11 gp). Black pearl (500 gp).


Social Check DCs


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large yellow jacket. His hair is golden and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is a Slaad in disguise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Oren Jamjar, Male Halfling Cleric 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Full Plate. 1 Half-Plate. 1 Banded mail. 1 Full Plate.


Social Check DCs

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