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NPC Generator

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Advanced [show]


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His fur is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the north

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Slave, Family. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Great Paws, Male Tabaxi Warrior 11
Medium (6'10") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 10
Languages Common, Orc, Goblin, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Star rose quartz (80 gp). Violet garnet (500 gp). Blue star sapphire (1200 gp). Lapis lazuli (4 gp).


Social Check DCs


Wymar Law, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Wymar Law, Male Human Warlock 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Pink pearl (80 gp).


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his sickle ready. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of dire rats once and for all.

History: Fargrim hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Disciplined. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Fargrim Loderr, Male Dwarf Rogue 5
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)19 (+4) 14 (+2)13 (+1)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Hourglass. 1 Climber’s kit. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Wiggens Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his bow ready. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Rich. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Wiggens Miggledy, Male Gnome Wizard 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs

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