Thorpe Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered falchion and tarnished lance as well. His head has been shaved. He has a dull look in his amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Thorpe was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Family. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Red garnet (90 gp).
Thoradin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His eyes, though not visible through his cowl, are gray.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Thoradin has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze. He has wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. Ahvain was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He's since become an addict/alcoholic.
Motivation: Money/treasure.
Flaws: Shy, Addict. Bonds: Rich, Immigrant, Attractive. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp.
Fargrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy brown pantaloons and a black scarf. He has done his best to style his golden hair to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1000 cp.
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