Namfoodle Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears baggy tan pantaloons and a brown scarf. His whole body is exceptionally muscular. His black hair is braided into rings. His eyes are a pleasant hazel.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Namfoodle was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Flaws: Disease. Bonds: Immigrant, Military, Attractive, Job. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp. 1 Antitoxin. 1 Smokesticks. 2 Tanglefoot bags.
Reirak Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green Stetson hat and green clothes. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a slaver, Reirak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Mentor, Rich, Criminal record. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 118 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 20 (+5) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 300 pp. A necklace of small pink pearls (2000 gp). Jeweled gold crown (6000 gp). Silver chalice with lapis lazuli gems (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered and bejeweled glove (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mhurren Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a pastel and brown robe with the hood down. He sports a flattop hair cut. His eyes are green and catlike.
Personality: Mhurren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krakhorn Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his golden hair in a pixie cut. His fierce gray eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Krakhorn lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Adventurer, Enemies. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

