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NPC Generator

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Advanced [show]


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple brown robe with white stripes complete with hood. His red hair is kept up in a ponytail inside a top hat. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Manfred hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Ideals: Justice. Flaws: Ugly, Greedy. Bonds: Poor, Enemies. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Manfred Atherton, Male Human Cleric 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs


Carrie Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His brown hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Carrie was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bricklayer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Religious, Enemies. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Carrie Casilltenirra, Male Elf Paladin 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Seven Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long white pants that bunch up around his shoes, and carries tridents. He has red fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Tailor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting, Athletic, Optimist. Flaws: Mundane. Bonds: In love, Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Seven Mist, Male Tabaxi Barbarian 13
Medium (5'8") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 106 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Perception +7, Stealth +8
Senses Passive Perception 18
Languages Common, Draconic
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy auburn hair. This green eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Orryn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Antagonistic, Secretive. Bonds: Attractive, Military, Religious. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Orryn Gummen, Male Gnome Adept 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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