Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in grey turtlenecks beneath a white coat with black slacks. His red hair is styled in orderly dreadlocks. He has brown eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Barendd would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mortician like his father before him.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Bonds: Adventurer, Military, Rich, Job, Enemies. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Gerald Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his red hair down. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gerald was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Meet up once more with his childhood friend; and an old rival family wants him found
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Violet garnet (600 gp).
Trey Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Selfish, Depressed. Bonds: Military, Religious. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He has a slight overbite and is overall scrawny. His hair is short and black. His hazel unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small plains village. A gifted student he started as a Ruler, but he got bored and became a Guard. He struck the Guard job and began his own company from there.
Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 44 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (700 gp). A delicate silver chain set with a tourmaline (60 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (110 gp). Cloth of gold vestments (110 gp). Sapphire pendant on gold chain (1100 gp).
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