Ghâm Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is short and auburn. His hazel unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his father was called into army service. A freak accident while working with his Bather father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep.
Flaws: Ugly, Disease, Insane, Insomniac. Bonds: Military. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Roofer. His blonde hair is smooth and relatively long. He has several tiny ruby earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Immeral was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Money/treasure.
Ideals: Persistence. Bonds: Rich, Criminal record, Slave, Nature. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His hair, while still mostly brown, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He uses money and sex appeal to get what he needs; and he is content
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 187 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Terran, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 7000 gp. Fiery yellow corundum (1100 gp). Blue quartz (8 gp). Amethyst (110 gp). Golden yellow topaz (900 gp). Peridot (70 gp). Citrine (70 gp). Jasper (70 gp). Jasper (70 gp). Pink pearl (110 gp). Fire opal (1100 gp). Moss agate (8 gp). Hematite (8 gp). Hematite (8 gp). 1 Medium magic item.
Roger Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His hair is cut close to his head. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker, Pacifist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp. 1 Banded mail.
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