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NPC Generator

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Advanced [show]


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a brown cloak and cross-gartered green stockings. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his violet eyes.

Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Gomory Kitchur, Male Human Expert 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 9 (-1)18 (+4)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Masterwork studded leather.


Social Check DCs


Amnon Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan cloak and cross-gartered blue stockings. His hair is blue and very short. His black unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Amnon was raised in a hard working conservative environment. After coming to the age of reason, Amnon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Mason.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Disciplined, Gifted. Flaws: Disease. Bonds: Job. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Amnon Justice, Male Tiefling Aristocrat 4
Medium (5'1") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Merihim Speed, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'9" northern man, he has the majority of his body covered in plate. His white hair is knotted and matted. His black eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Merihim studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Justice, Gifted. Bonds: Has a crush, Criminal record. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Merihim Speed, Male Tiefling Monk 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Cask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man typically wears grey cloth garments or leather armor. His fur is short and yellow. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Bonds: Poor, Attractive, Guardian, Military. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask Of World, Male Tabaxi Cleric 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs

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