Enialis Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears white cloth garments or leather armor. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 69 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Ignan, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Freshwater pearl (15 gp). Eye agate (15 gp). Chrysoberyl (120 gp). Sard (80 gp). Red-brown spinel (120 gp). Smoky quartz (80 gp). 1 Medium magic item.
Krûk Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears light armors faded through time and improper care. He keeps his chestnut hair in a pixie cut. His eyes are hazel.
Personality: Eccentric and domineering, Krûk will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Persistence. Bonds: Rich. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1900 sp. Brass mug with jade inlays (500 gp).
Cloak Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Spice Merchant, and sports empty pouches on his belt. He wears his lavender fur down. His eyes are likewise yellow. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Cloak isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Criminal record, Family, Religious. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 68 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Aquamarine (300 gp). Fire opal (1600 gp). Peridot (60 gp). Moss agate (8 gp). Amber (120 gp). White opal (1600 gp). Red spinel (120 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.
Gnarsh Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Bonds: Attractive, Military, Rich, Adventurer, Has a crush. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnoll, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


