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NPC Generator

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Advanced [show]


Bucklal Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy auburn hair. His eyes are brown and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Halflings.

History: The child of a Carpenter, who enjoyed hunting, Bucklal was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Entrepeneur, Athletic. Flaws: Disease, Racist. Bonds: Nature. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Bucklal Kettlewhistle, Male Halfling Barbarian 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Celestial, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Black pearl (1300 gp). Alexandrite (1300 gp). Malachite (16 gp). Moss agate (16 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ahvain Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a green poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. This amber eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Architect and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and expand his business

Flaws: Depressed, Shy. Bonds: Immigrant, Rich, Job. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Ahvain Xiloscient, Male Elf Paladin 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 73 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 9 (-1)17 (+3)
Skills Religion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Freshwater pearl (10 gp). Citrine (30 gp). Tiger eye turquoise (10 gp). Sardonyx (30 gp). Alexandrite (700 gp). Aquamarine (700 gp). Rose (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large black mantle and cape that has been intricately interwoven into his red robe, and a wedding ring on his left hand. He wears his chestnut hair up. His eyes are likewise hazel.

Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Aramil never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable. Flaws: Impulsive. Bonds: In love, Mentor. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Aramil Casilltenirra, Male Half-Elf Warlock 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 200 gp.


Social Check DCs


Bathin Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greasy and uncared for. His thin eyebrows rest above his beady black eyes.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: Bathin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Bathin Principle, Male Tiefling Sorcerer 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 60 pp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Jade (60 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs

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