Ernest Clare, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey top hat and grey clothes, he is not a threatening figure. He has styled his black hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Regain custody of his daughter; and he is compelled to act according to his religious beliefs
Ideals: Justice. Bonds: Religious, Mentor, Adventurer, Family. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: Red spinel (90 gp).
Oblar Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses like a well dressed Banker does. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oblar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oblar. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 118 (15d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 700 pp. Red spinel (110 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Tiger eye turquoise (8 gp). Bloodstone (30 gp). Rose (30 gp). Aquamarine (500 gp). Banded agate (8 gp). Amber (110 gp). Golden yellow topaz (500 gp). White opal (1200 gp). Deep green spinel (110 gp). Hematite (8 gp). Chrysoprase (30 gp). Pink pearl (110 gp). 1 Medium magic item.
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears silk and lounges about seductively. His fur is cut close to his head. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Tricking was born with his mother's beautiful face. His childhood dream was to be a Mortician, but he was a colossal failure. He became a Map Maker soon after.
Motivation: Expand his business; and he seems to be bored by most things
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Amethyst (140 gp). 1 Masterwork Common Melee.
Gorgûm Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered pastel stockings, and he perpetually has his sai ready. He keeps his red hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

