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NPC Generator

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Advanced [show]


Lewis Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears dark leathers with embroidery, marred by teas. His hair is black and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Flaws: Ugly, Addict, Shy, Insane. Bonds: Criminal record. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Lewis Netyoive, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Mantus Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean tan cloak covering his clean studded leather. He wears his chestnut hair up. His white eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Religious, Family. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Mantus Bright, Male Tiefling Monk 3
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ernest hails from a village terrorized by orcs. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Ernest Benson, Male Human Monk 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Rose (20 gp).


Social Check DCs


Kyle Yardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His eyes are a pleasant amber.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Kyle Yardley, Male Human Fighter 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp.


Social Check DCs

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