Henry Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Pink pearl (110 gp). Black pearl (1200 gp). Violet garnet (1200 gp). Red garnet (110 gp). Alexandrite (1200 gp). Obsidian (5 gp). 1 Minor magic item.
Thamior Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man has a large grey mantle and cape that has been intricately interwoven into his brown robe and is in decent physical shape. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of brigands; and sabotage a competitor
Ideals: Logical. Flaws: Selfish. Bonds: Mentor, Job, Enemies. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Adran Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: Overbrimming with self-confidence, Adran isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 126 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 400 pp. Sard (30 gp). Chrysoprase (30 gp). Rock crystal (30 gp). Blue quartz (12 gp). Azurite (12 gp). Jasper (30 gp). Bloodstone (30 gp). Moss agate (12 gp). Jet (70 gp). Golden pearl (70 gp). Azurite (12 gp). Chalcedony (30 gp). Lapis lazuli (12 gp). 1 Medium magic item.
Fargrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. His head has been shaved. His violet eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also is a firm believer in the manly ideal.
History: Fargrim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to reunite with his absent mother
Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 900 sp.
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