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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is still thick. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Shepherd. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Shepherd business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has achieved small success as a Shepherd.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Secretive. Bonds: Poor, Job, Criminal record, Family. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cockaby Murnig, Male Gnome Druid 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 18 (+4)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 12000 cp. 1 Darkwood Buckler.


Social Check DCs


Glim Welber, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Navigator. His white hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: To be a Dyer again; and expand his business

Ideals: Gifted. Bonds: Job, Rich. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Glim Welber, Male Gnome Rogue 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)17 (+3) 16 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Mreksh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His green crest is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: A powerful necromancer made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Attractive, Criminal record, Mentor. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Mreksh Jharthraxyn, Male Dragonborn Adept 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Crowbar. 1 Backpack.


Social Check DCs


Arnold Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey costume with the symbols of the four houses of cards on his torso. He has no hair. He has a dull look in his green eyes.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Arnold Marley, Male Human Expert 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs

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