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NPC Generator

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Advanced [show]


Justin Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His white hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Justin was raised in a hard working conservative environment. A gifted student he started as a Slave Trader, but he got bored and became a Seamstress. He then took over the family business and is one of the better Seamstress for hire.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Justin Clapham, Male Human Adept 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 50 gp.


Social Check DCs


Senteq Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely black suit with blue socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Attractive, Adventurer. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Senteq Gummen, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. He wears a feathered hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Farmer business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Farmer for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Optimist. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Gilbert Connors, Male Half-Elf Commoner 13
Medium (5'6") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 75 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Stealth +7, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Red garnet (120 gp). Chrysoprase (70 gp). Sardonyx (70 gp). Black star sapphire (1600 gp). Obsidian (9 gp). Moonstone (70 gp). 1 Medium magic item.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black tunic with green highlights, and long pastel pants that bunch up around his shoes. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a wizard, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Erky abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and revenge

Bonds: Job, Family, Mentor, Adventurer, Enemies. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Erky Miggledy, Male Gnome Barbarian 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 57 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. A roughly beaten golden orb (100 gp). Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Half-Plate.


Social Check DCs

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