Kassoon
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NPC Generator

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Advanced [show]


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a pixie cut. His thin eyebrows rest above his beady green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Ugly, Secretive, Disease, Insomniac. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Senteq Lingenhall, Male Gnome Fighter 6
Small (3'6") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 17 (+3)10 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Carrie Galanodel, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple green robe with brown stripes complete with hood. His hair is silver and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 6 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Carrie Galanodel, Male Elf Fighter 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)12 (+1) 14 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue tunic with black highlights, and long blue pants that bunch up around his shoes. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. After months of barely getting by, Bucklal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Impulsive. Bonds: Family, Rich, Criminal record. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Bucklal Tealeaf, Male Halfling Barbarian 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Tourmaline (70 gp). Tiger eye turquoise (8 gp). Rich purple corundum (1600 gp). Blue quartz (8 gp).


Social Check DCs


Euron Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. He sports a flattop hair cut. His eyes are gold and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: Euron was born the youngest of three triplets. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Religious, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Euron Wary, Male Tiefling Paladin 8
Medium (6'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 14 (+2)18 (+4)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Terran, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Finely wrought small gold bracelet (20 gp). 1 Minor magic item.


Social Check DCs

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