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NPC Generator

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Advanced [show]


Miles Ashley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large yellow jacket. He has a penchant for wearing a ring with an oversized jet on his left hand. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Miner again.

Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Ashley, Male Human Commoner 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears tan trousers with green and black striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His black hair, when down, is lengthy. His eyes are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Joker. Flaws: Shy. Bonds: Poor, Family. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Mitchell, Male Half-Elf Cleric 3
Medium (4'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2000 sp.


Social Check DCs


Shadow Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a tan and violet handkerchief worn on his left side. He keeps his long brown fur kept up in a rat tail. His blue eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. He was granted martial powers by his dying sister.

Motivation: To unite with his sister; and seeks redemption

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Shadow Prim Posies, Male Tabaxi Rogue 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)19 (+4)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Zepar Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His silver eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Zepar studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zepar took refuge in the large cave and found the beat up hammer and armor he uses now. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zepar Grace, Male Tiefling Monk 9
Medium (5'3") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 11 (+0)21 (+5)
Skills Investigation +6, Persuasion +8
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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