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NPC Generator

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Lvl.
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Advanced [show]


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His black hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Bertram Benson, Male Human Commoner 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Aquan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Az-Adar Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue leather gloves, a blue jacket, and tight pants. His long white hair reaches down to his waist. His half smiles and gray eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: Az-Adar lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and wants to open a new tavern

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Az-Adar Hayhurst, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 18 (+4)13 (+1)
Skills Persuasion +3, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp. Amethyst (130 gp).


Social Check DCs


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and a strong sense of loyalty to halfling people

Flaws: Shy. Bonds: Attractive, Poor. Occupation: Tanner

Voice: German accent

Attributes [hide]

Thorpe Warmwater, Male Halfling Ranger 7
Small (3'4") Halfling, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 300 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Taklinn Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: Taklinn was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Layabout.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Taklinn Burrowfound, Male Dwarf Warrior 8
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 77 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +4

Possessions: 600 gp. Chrysoprase (20 gp). Violet garnet (600 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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