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NPC Generator

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Advanced [show]


Roland Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His hair is golden and very short. His eyes are likewise amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. Roland was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roland decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and seeks redemption

Flaws: Terse, Hedonist. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Roland Shelly, Male Human Cleric 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Reynard Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Merchant business at a young age. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To be a Engraver again; and to get a good night's sleep

Flaws: Insomniac. Bonds: Enemies, Job, Immigrant. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Braxton, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shag Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Shag abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Priest

Voice: Whispers

Attributes [hide]

Shag Altham, Male Half-Orc Sorcerer 4
Medium (6'1") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp. Finely wrought small gold bracelet (10 gp). 1 Minor magic item.


Social Check DCs


Moon Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He keeps his white fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: Moon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Moon Plume, Male Tabaxi Adept 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs

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