Howard Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, white cloak. His brown hair is styled in orderly dreadlocks. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Mentor. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Foxilon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely red suit with brown socks and a vest with buckled shoes, and a wedding ring on his right hand. His chestnut hair is long and unkept. His eyes are a pleasant amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: In love, Nature. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His auburn hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also has developed a complete distrust of the Laborer profession.
History: Sold as a small child to a slaver, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He struck the Sailor job and began his own company from there.
Motivation: A deep hatred of gnolls; and to be a laborer again
Bonds: Attractive, Enemies, Job, Mentor. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Sard (70 gp). Malachite (13 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His chestnut hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Mayor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (800 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
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